#pragma once
#include "Collider.h"
#include "Tile.h"
#include "GhostUnit.h"

class Tile;
class GhostUnit;

class TileCollider : public Collider
{
private:
	Tile* owner;

public:
	TileCollider(Tile* myUnit);
	~TileCollider(void);
	
	
	virtual void collideWith(GhostUnit* myGhost);
	virtual void collideWith(Tile* tuile){};
	
};

